Methodology
March 2026
What is IPV and How Does It Work?
Isolated Player Value (IPV)
is a measure of a
quarterback's performance that accounts for factors outside
of his control and isolates only his individual value. The
values are based on
Expected Points Added (EPA)*
and are scaled
with an IPV score of 0 representing an average NFL starter. A
quarterback's IPV represents how many points an average NFL
team would score with him at quarterback compared to how many
they would score with the average NFL starter. IPV is recorded
as
Total IPV
and
IPV/Game
,
which divides Total IPV by the number of plays recorded and
multiplies the result by 32.7 (the average pass attempts per
game in 2024). It is also divided into
Decision Making, Handling Pressure, Creativity
and
Execution
scores that represent different
aspects of quarterback play and their impact on a player's
IPV.
How is IPV Created?
Every pass attempt, including sacks and throwaways, of every
game from the
2024-25 NFL regular season
and as
much game film on
2025 NFL Draft prospects
as
is available to the public was analyzed. NFL game film is from
NFL Pro
, college game
film is from
Caddy's Cutups
.
Outcome vs Expected Decision
On each play, I chart the
outcome
the QB
generates by recording the accuracy of his throw or if the QB is
sacked, sacked and fumbles or throws the ball away. Accuracy is
categorized as follows:
-
Pinpoint
— a pass thrown with the necessary
accuracy, velocity, placement and anticipation and is a
catchable ball that the defense cannot make a play on
-
Catchable
— a pass thrown in a spot where it
can be caught and cannot be broken up or intercepted but the
placement is imprecise, failing to maximize the potential for
yards after the catch or making the catch attempt more
difficult than it needs to be
-
Fifty-Fifty
— a pass thrown in a spot where
both the receiver and defender can make a play on the ball
-
Safe
— a pass that cannot be caught but is
successfully placed away from the nearest defenders
-
Inaccurate
— a pass that cannot be caught and
is not intentionally placed away from the nearest defenders
-
Dangerous
— a pass that should be intercepted
I also chart the
decision I would expect an NFL starting caliber QB
to arrive at on each play given the offensive playcall,
defensive coverage, separation his receivers are able to create
and pressure the defense is able to generate. Decisions include
the following:
-
Targets
, which are categorized by their
passing window and Air Yards (distance from the line of
scrimmage to the catch point) with horizontally difficult
throws (generally those thrown from the middle of the field to
outside the numbers or further) also being noted
-
Throwaway
-
Sack
-
Sack fumble
— I know a QB doesn't always
"decide" to take a sack and definitely not to fumble but
sometimes these are unavoidable and in those cases I record
them as the expected decision
Passing Windows
-
Wide
— Wide open passing windows are targets
where the pass simply needs to be on-target and doesn't
require additional velocity, touch, placement or anticipation.
-
Open
— Open passing windows are targets where
there is sufficient separation between the receiver and the
nearest defenders for an NFL-caliber QB to easily avoid
throwing a pass that the defense can make a play on but in
which the throw requires additional velocity, touch, placement
or anticipation.
-
Tight
— Tight passing windows are targets
that require an additional level of precision as the QB needs
to fit the ball in between multiple defenders in close
proximity to the intended target or away from a primary
defender playing tight man coverage. A big enough passing
window remains that an NFL QB has a legitimate chance of
throwing a pinpoint pass but it requires a quality pass and
the likelihood of fifty-fifty, inaccurate and dangerous passes
are increased.
-
Closed
— Closed passing windows are targets
where a defender is in good enough position to make a play on
even a well thrown ball.
Pressure
I also record the pressure the QB is under at the point where
the expected decision should be made. Pressures that come from a
QB hanging on to the ball too long or that he creates due to
poor pocket management are not recorded.
-
Clean pocket (C)
— QB is able to fully step
into his throw without taking a hit or altering his dropback
significantly. If a QB leaves a clean pocket prematurely and
creates pressure for himself, the pressure is still graded as
a clean pocket.
-
Pressure (P)
— A pressure occurs when a
rusher is unable to sack the QB but alters his process
significantly, forcing him to maneuver around him or
preventing him from stepping into a throw to the expected
target, creating an increased difficulty in arriving at the
expected decision and throwing a pinpoint pass.
-
Free rusher (F)
— A free rusher is one who
breaks free of his blocking or is unblocked and could hit or
sack the QB given the timing of the expected decision. Free
rushers on plays where the expected decision is a quick pass
may be charted simply as pressures and can even be considered
a clean pocket on plays where rushers are designed to be
unblocked (e.g. screen passes). Plays with free rushers are
more likely to result in sacks.
Multiple pressures may be charted on a single play (e.g. PP, FP,
FF). If multiple rushers create pressure but are coming from the
same angle and have the same effect on the QB, they are not
charted separately.
Reads
On each play, I chart the number and type of reads that the QB
goes through or would have to go through to arrive at the
expected decision. Misreads are recorded when QBs do not read
the defense correctly. Types of reads are as follows:
-
Open
— Open reads involve a QB recognizing
that his receiver has favorable leverage against the primary
defender responsible for covering him. Open reads have a lower
misread rate and a higher misread EPA due to the fact that QBs
can still achieve a positive outcome if they have enough time
to find another target.
-
Covered
— Covered reads involve a QB
identifying that throwing to a potential target would likely
result in a dangerous pass. Covered reads are not charted
every time a QB "turns down" a covered receiver but only in
situations with a greater likelihood to result in an
NFL-caliber QB throwing a dangerous pass. Examples include
ancillary defenders dropping into passing windows and primary
defenders showing a favorable coverage look pre-snap then
shifting post-snap. Covered reads have a higher misread rate
and low misread EPA because misreads often result in dangerous
passes.
-
Hot
— Hot reads involve a QB identifying that
the defense is bringing 1 more rusher than he has blockers for
and that he has to throw quickly to his "hot" receiver. Hot
reads have a lower misread rate and a low misread EPA because
misreads often result in sacks.
-
Ancillary
— This is a catch-all category for
all other reads not described by the previous 3
categorizations. It typically describes reading players
ancillary to the primary defender responsible for coverage of
an intended target but whose positioning the QB still needs to
be aware of in order to throw a pass with both pinpoint
accuracy and placement. "Turn downs" of covered receivers that
don't rise to the difficulty or dangerousness of covered
reads are charted as ancillary reads. A pure progression play
where a QB progresses to his 3rd read and a play where a QB
throws to the first receiver he looks at but has to recognize
positive leverage with the primary defender responsible for
his intended target and the positioning of 2 ancillary
defenders would both be charted as "AAO" (2 ancillary reads
and 1 open read), ensuring the ability to accurately describe
the processing ability of QBs in different offenses. Ancillary
reads have a moderate misread rate and EPA.
Holding vs Reading vs Manipulating Defenders
"Holding"
a defender refers to a QB keeping a
defender in place to prevent him from breaking on the intended
target. The most common example is a QB holding a single-high
safety in the middle of the field before throwing a go route on
the outside. I record these as simply a single open read since
they are typically easy, pre-determined decisions that QBs at
all levels of football can make. More difficult reads where the
defense changes their look post-snap and complicates the process
of holding defenders are recorded accordingly.
"Reading"
a defender refers to a QB recognizing
a defender's leverage and positioning and his impact on the
advisability of a particular decision. I record "high-low" reads
where a defender is put in conflict and forced to choose between
2 receivers as ancillary reads since they are in between open
and covered reads in terms of difficulty and misread EPA.
"Manipulating"
defenders refers to a higher
level of processing that involves a QB creating open windows by
moving defenders out of the passing lane with his eyes. When a
QB manipulates a defender, it is recorded as an ancillary read
and I also increase the passing window by one level (e.g. from
open to tight). This ensures that QBs who can fit the ball into
tight windows with mental processing rather than arm talent are
properly valued.
Adjusted EPA vs Expected EPA
A QB's
Adjusted EPA
on a given play is the
average EPA value of the outcome the QB produced as defined by
his Target, Accuracy and Air Yards. Pinpoint passes can be
dropped, resulting in a negative EPA that doesn't reflect
the QB's performance, while unexceptional short passes can
result in massive EPA values if the receiver gets a lot of yards
after the catch. Adjusted EPA controls for this and awards the
QB the EPA value he deserves given the value of his contribution
to the play.
A QB's
Expected EPA
on a given play is a
representation of how well the average NFL starter would perform
in the same situation the QB faced on that play. It is derived
by calculating the expected misread, sack, non-misread negative,
creativity, pinpoint, catchable, fifty-fifty, safe, inaccurate
and dangerous rates and EPA values on a given play.
Expected Misread Rate and EPA
The rate at which the read(s) required to arrive at the expected
decision on a particular play result in a misread and the
average EPA when misreads occur are calculated to determine the
average NFL starting QB's EPA due to misreads on a
particular play. The influence of pressure on misread rate and
EPA is considered.
Expected Sack Rate and EPA
The rate at which the pressure a QB faces on a particular play
results in a sack and the average EPA of a sack are calculated
to determine the average NFL starting QB's EPA due to being
sacked on a particular play. The influence of reads on sack rate
is considered. These do not include sacks taken as the result of
misreads, which would be counted under misread rate and EPA.
Expected Non-Misread Negative Rate and EPA
Non-misread negatives refer to negative plays in which the
QB's decision differs from the expected decision but there
is not a misread or sack recorded. Examples include a QB
throwing the ball away prematurely when he had time to read the
defense and find an open man downfield and a QB trying to extend
a play resulting in an inaccurate or dangerous pass instead of
throwing the ball away. The effects of the expected decision,
pressure and reads are considered to calculate the expected
non-misread negative rate and average EPA of non-misread
negatives on a given play.
Expected Creativity Rate and EPA
Creativity refers to positive plays in which the QB's
decision differs from the expected decision. Examples include a
QB using his athleticism to avoid a sack or extend a play and
generate a better outcome. The effects of the expected decision,
pressure and reads are considered to calculate the expected
creativity rate and average creativity EPA on a given play.
Expected Accuracy Rates and EPA
The rates in which a QB is able to achieve each level of
accuracy on a given throw are calculated. The average EPA values
of throws at the expected accuracy level into the expected
passing window in the expected range of air yards are also
calculated. The effects of the passing window, air yards,
horizontally difficult throws, pressure and reads on accuracy
rates are all considered.
The difference between Adjusted EPA and Expected EPA on a given
play is the QB's IPV value for that play.